营销科学学报 ›› 2024, Vol. 4 ›› Issue (4): 19-36.

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“乐”与“教”——网络环保游戏参与对线下亲环境行为影响的研究

张宇慧,孔德全,沈江,王凤霞   

  1. 张宇慧,天津大学管理与经济学部博士研究生,海南大学国际商学院副教授,E-mail:yhzhang78@hainanu.edu.cn。 孔德全,海南大学国际商学院硕士研究生,E-mail:2732965338@qq.com。 沈江,通信作者,天津大学管理与经济学部教授,E-mail:motoshen@163.com。 王凤霞,海南大学国际旅游与公共管理学院教授,E-mail:summer_wangfx@126.com
  • 出版日期:2024-10-16 发布日期:2024-12-26
  • 基金资助:
    本研究得到海南省高等学校科学研究项目(编号:Hnky2022Z D-4) 、海南省自然科学基金项目(编号:721RC528) 的资助,特此致谢。

Entertainment and Education—The Impact of OnlineEnvironmental Protection Game Participation on Offline Pro-Environmental Behavior

Zhang Yuhui; Kong Dequan, Shen Jiang; Wang Fengxia   

  1. Zhang Yuhui; International Business School, Hainan University; Kong Dequan, International Business School, Hainan University; Shen Jiang; College of Management and Economics, Tianjin University; Wang Fengxia,College of International Tourism and Public Administration, Hainan University
  • Online:2024-10-16 Published:2024-12-26

摘要: 实现生态治理不仅是政府和企业的责任,更需要公众的内在认同与积极参与。以“蚂蚁森林”为代表的网络环保型游戏为提升公众环境素养、强化公众知行合一的自觉性进行了积极的企业实践探索,并吸引了学者们的关注。如何引导游戏用户将网络环保游戏行为转变为线下的亲环境行为,成为当前亟须深入探究的重要问题。本文基于规范激活理论和自我调节理论,探讨了游戏用户将线上游戏参与行为转化为线下环保行为的过程机制,以及用户的享乐体验对“线上-线下”联动机制的调节作用。研究发现:通过触发用户对环境和自身影响的认知(环境威胁感知,网络环保游戏激活了用户的道德义务感(个人规范,实现了对用户的“线上-线下”行为转换的引导;然而,用户的享乐体验却会削弱参与游戏时用户的环境认知及游戏对用户的亲环境行为的积极作用。研究结论为理解和完善数字化绿色行为干预提供了新的理论研究视角,并为企业进行游戏化平台建设提供了有益的实践启示。

关键词: 网络环保游戏, 享乐体验, 环境威胁感知, 个人规范, 亲环境行为

Abstract: Ecological governance requires not only the joint efforts of the government and enterprises, but also the internal recognition and active participation of the public. It has attracted the attention of researchers that the emergence of online environmental gamification applications represented by“Ant Forest”which has made positive practical exploration to improve the publie's environmental literacy and to strengthen the consciousness of integration of knowledge and action. How to guide game users to change from online environmental protection game behavior to ofline pro-environmental behavior has become an important issue that needs to be further explored. Based on the theories of norm-activation and self-regulation, we construct a structure model to demonstrate the transformation mechanism from users' online game participation to ofline pro-environmental behavior and the moderating effect of hedonic experience. The research findings show that online environmental-protection games facilitate the transition from online to offline pro-environmental behaviors by initilly enhancing users' knowledge of environment(environmental threat perception), which subsequently activates their sense of moral responsibility(personal norms). However, hedonic experience weakens the positive effect of game participation on users' environmental threat perception and on the pro-environmental behavior. The research reveals and veriffies the potential negative effects of gamification on pro-environmental behavior, which provides a new theoretical research perspective for understanding and improving digital green behavior intervention, and offers useful practical enlightenment for enterprises to improve gamification platforms.

Key words: online environmental protection game, hedonic experiences, environmental threat perceptions, personal norms, pro-environmental behavior